troygbiv

A few words about me

Motivated CG artist with particular focus on Lighting, Materials, Texturing, Hard Surface Modeling and UV work. Direct experience with Mental Ray host application rendering and render diagnostics as well as texturing/post composite work using Nuke and Photoshop. Below are a few of my skills and a few links to get in contact with me.

-Skills-

90Autodesk Maya
90Mental Ray
70VRay
65Pixelogic zBrush
55Foundry Nuke
45Body Paint 3D
95Adobe Photoshop
95Windows
75Mac
50Linux

Say HELLO

  • G Mail

    troy.m.williams@gmail.com

  • Call Me

    +1 515.974.9425

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VRay : A Primer

VRay : A Primer

22 Aug 2011

Captain America

Captain America

23 Jun 2011

Tron Evolution

Tron Evolution

23 Jun 2011

La Bombarde

La Bombarde

23 Jun 2011

The Barbershop

The Barbershop

23 Jun 2011

Latest News

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Captain America: Super Soldier pre-rendered CG Trailer for the game, I loved this project, our team ...

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Thor: God of Thunder pre-rendered trailer for the video game, one of the most challenging pieces we ...

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This first article is a 3 part harmony about my work in the professional world, post graduate. This ...

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Red Faction Armageddon. Video game cinematic sequence work.   I am extremely proud of this project...

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Welcome to the new improved website for your favorite friend, colleague and confidant, Troy Williams...

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This article is sort of a primer on my experience thus far with Vray and its varied intricacies. ...

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Final article in my three part graduate series, this particular feature will focus on my third gradu...

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A continuation of my previous article, this particular feature will focus on my second graduate piec...

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This is the first in a series of project related articles, this particular article will focus on gra...

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Animation lighting, as we all know doing lighting is much more complex when there are objects in mot...

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