troygbiv

A few words about me

Motivated CG artist with particular focus on Lighting, Materials, Texturing, Hard Surface Modeling and UV work. Direct experience with Mental Ray host application rendering and render diagnostics as well as texturing/post composite work using Nuke and Photoshop. Below are a few of my skills and a few links to get in contact with me.

-Skills-

90Autodesk Maya
90Mental Ray
70VRay
65Pixelogic zBrush
55Foundry Nuke
45Body Paint 3D
95Adobe Photoshop
95Windows
75Mac
50Linux

Say HELLO

  • G Mail

    troy.m.williams@gmail.com

  • Call Me

    +1 515.974.9425

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Articles

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Related Articles

  • Red Faction: Armageddon
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    Red Faction: Armageddon Red Faction Armageddon. Video game cinematic sequence work.   I am extremely proud of this project. Not only was it my second project out in the professional realm…
    Written on Thursday, 23 June 2011 17:45
  • VRay : A Primer
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    VRay : A Primer This article is sort of a primer on my experience thus far with Vray and its varied intricacies. Based on my knowledge currently I would also like to…
    Written on Monday, 22 August 2011 14:06
  • Captain America
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    Captain America Captain America: Super Soldier pre-rendered CG Trailer for the game, I loved this project, our team was very dedicated to make this even better than Thor. The only…
    Written on Thursday, 23 June 2011 23:27
  • Thor: God of Thunder
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    Thor: God of Thunder Thor: God of Thunder pre-rendered trailer for the video game, one of the most challenging pieces we had to work on at Pendulum. On top of doing certain…
    Written on Thursday, 23 June 2011 20:06
  • Animation Retrospective
    Written by Troy Williams
    Animation Retrospective Animation lighting, as we all know doing lighting is much more complex when there are objects in motion rather than static as my graduate specific pieces were. So…
    Written on Thursday, 23 June 2011 16:24