Motivated CG artist with particular focus on Lighting, Materials, Texturing, Hard Surface Modeling and UV work. Direct experience with Mental Ray host application rendering and render diagnostics as well as texturing/post composite work using Nuke and Photoshop. Below are a few of my skills and a few links to get in contact with me.
troy.m.williams@gmail.com
+1 515.974.9425
Captain America: Super Soldier pre-rendered CG Trailer for the game, I loved this project, our team ...
Read moreThor: God of Thunder pre-rendered trailer for the video game, one of the most challenging pieces we ...
Read moreRed Faction Armageddon. Video game cinematic sequence work. I am extremely proud of this project...
Read moreThis first article is a 3 part harmony about my work in the professional world, post graduate. This ...
Read moreWelcome to the new improved website for your favorite friend, colleague and confidant, Troy Williams...
Read moreA continuation of my previous article, this particular feature will focus on my second graduate piec...
Read moreThis article is sort of a primer on my experience thus far with Vray and its varied intricacies. ...
Read moreFinal article in my three part graduate series, this particular feature will focus on my third gradu...
Read moreThis is the first in a series of project related articles, this particular article will focus on gra...
Read moreAnimation lighting, as we all know doing lighting is much more complex when there are objects in mot...
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